Pathfinder Campaign


Ken@graymater.com

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    • Pete: Patton oswalt Dwarven Wizard
    • Dave: Rancor the Ranger
    • Michele: Kiera Human Healer; Priest of Diligence
    • Robby The Beastmaster
    • Bill: Eli the Human Fighter
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Bill: Eli the Human Fighter

 

 

Blizium an ancient dwarven weapons designer is facinated with Eli's living weapons. 

When two or more items of a Aborrent nature are used, System checks will be made and adverse effects will take place.

ELI's EFFECTS: include: 

Regeneration:

Lost of HP per level:

Removal of a negative effec

Symbiont, Tongueworm

This thin strand of quivering muscle takes root in your throat, its toothed maw ready to shoot out at your foes.

Power (Healing Surge): Minor Action. The tongueworm
makes an attack: +8 vs. AC; 

If the attack roll is a 1, you are dazed until the end of your next turn.

STATISTICS:
Str 2, Dex 14, Con 8, Int 10, Wis 10, Chr 10 
Base Atk: +0; CMB: -4; CMD: 8
Feats: Weapon Finesse
Skills: Escape Artist +7, Perception +4, Stealth +3, Survival +4; Tongueworms cannot be detected while attached to a host and not in use.

Weapon (Ex): When the tongueworm is attached, the host has a natural attack, capable of delivering a tongue strike up to 5' away. This tongue strike does a base 1d3 points of piercing damage, has a crit range of x2, but only 1/2 of the host's Strength modifier applies. 

The natural attack can also be used for dirty trick, disarm, grapple, reposition, steal and trip combat maneuvers 

Most importantly, the tongueworm is always considered a hidden weapon when used for the first time in a combat unless the opponent is somehow already aware of it. Thus, it resolves against flat-foot Armor Class on its first strike without the need of a Sleight of Hand check. 

        While withdrawn into the throat, it is hidden and it cannot be specifically targeted by anything that requires line of sight or line of effect. If the host already has a bite attack, it cannot use it and the tongueworm in the same round.



Tangler


This wormlike symbiont wraps around your arm, spitting a glob of glutinous goo to entangle your enemies.


Item Slot: Arm
Power (Healing Surge): Minor Action. The tangler makes an attack: Reach 3; +7 vs. Reflex; the target is restrained (save ends). If the attack roll is a 1, you are restrained (save ends).


Coercive Gauntlet


An unblinking alien eye stares out from the palm of this gauntlet of living flesh and bone.


Item Slot: Hands
Power (Healing Surge ✦ Psychic): Free Action. The next
implement power you use that deals damage of a particular type deals psychic damage instead. If the attack is successful, you slide the target 3 squares. If the attack roll is a 1, you are dominated by the target creature until the end of your next turn.

 

 







 

Hand of Destiny

Campaign of the Hand

 


Ken@graymater.com